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The King of Fighters XIII K's EX/Special moves demonstration, and some combos.

**New combo video below! Better than this one** www.youtube.com **Note: There will be some focusing problems with my camera, sorry folks, I hope you all don't mind! It's actually not so bad. Also, this is not a complete KOFXIII K' combo guide or anything, by the way... I still have a lot to learn with K' in this game ;)** Hello King of Fighter fans and YouTubers, This is my first KoF video! Also my first gaming video ever on YouTube.. To start off, let me introduce myself a bit... I've been a KoF fan for several years now. My first KoF was King of Fighters 2002 and I played it for about 6 years now and sometimes along with the older KoF's including 1998 and 2000 are examples of my favorites.. Okay, so this video is obviously about K's special moves, also his EX special moves, and just some easy combos I ran across today that I chained up and made.. The HD system sure does feel like the Advance mode in KoF2002 a little.. As you can see, I am already a little adept at pulling some combos off already on my own in this video with MAX canceling and such; although this by no means I'm at any pro level at this new game already... I still need a lot to work on, hah. This video is made in Nov. 26th 2011, which is my second day playing KoFXIII lol. I got this game on the 25th (yesterday) from mail after 3 days later after release, because of free shipping (Free Super Saver Shipping from Amazon.com, anyone? I had to save some money for various reasons)..So yeah, I'm a little late <b>...</b>
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Street Fighter 4 - All Character Ultra Combos

Master MW3 iPad App: mhlo.co www.facebook.com ---- Now in HD!!! ---- For the "High Quality" version of this video, add this code to the end of the url: &fmt=18 It'll look like this: www.youtube.com This is a gameplay video of all the Ultra Combos for each fighter in the highly anticipated video game Street Fighter IV for the Xbox 360. www.mahalo.com www.mahalo.com www.mahalo.com www.mahalo.com www.mahalo.com www.mahalo.com
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Dissidia: EX Mode Special Moves

Here is a video showcasing the special (R + Square) EX moves for Cecil, Golbez, Bartz, Sephiroth, and Ultimecia. If you are wondering, yes, the AI is set on easy. :P
Dissidia Final Fantasy EX Mode Cecil Golbez Bartz Sephiroth Ultimecia Proteus Free Job Change Black Fang Goblin Punch Heartless Angel Time Crush Oranejo
SplitPlaythru: Eternal Sonata (EX 04) Claves' special attacks

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Eternal Sonata split infinity splitinfinity splitplaythru walkthrough babes Playthru
SplitPlaythru: Eternal Sonata (EX 01) Falsetto's special attacks

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Eternal Sonata split infinity splitinfinity splitplaythru walkthrough babes Playthru
Mortal Kombat - All X-Rays (eX-cellent! Trophy / Achievement Guide)

Successfully land every playable fighter's X-Ray attack This Trophy and Achievement can't be obtained in Practice Mode! It's highly recommend to do it while playing through the ladder. Change your fighter after each match and follow the given order. Play with the standard setting of 2 rounds per match. This will make it easier to get a full Super Meter. There is only 1 X-Ray attack for each fighter and some of them require special starting positions. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Follow Me: www.powerpyx.com http www.facebook.com www.twitter.com ~~~~~~~~~~~~~~~~~~~~~~~~~~
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RFTG Mugen Special #7: Kyo XI EX AI (added by myself) S.Case

This is my eighth Mugen video, and yet ANOTHER showcase of an AI patch that I made. This time, it's for Beppu's Kyo XI EX. I used the same technique to upgrade him that I did with Kyo NBC. For the most part, it was rather problematic getting him to properly work. I had to actually copy one file (one of the 'alphabetical files,' like H, S or N) from the original XI version additionally to the XI EX one, and change that filename in his .def file as well. For the most part, the patch works rather nicely (he has all of his regular special moves, save for the ground projectile), except for one important flaw: when he tries to do supers, they have very glitchy animations and never come out. Sometimes he tries to do Super Cancels, and you see the sign, but it just never happens. Once again, I tested him against the Aiduzzi trio and POTS's edited regular CvS2 Ryu. The music also came from the KoF '94 AST, the site which I found the pieces at being listed in my previous video.All matches are AI battles on Level 8, unless otherwise stated. I'll take any request matches you want. Just PM me, and I'll try to get back to you as soon as possible!
RFTG Mugen Special #7: Kyo XI EX AI (added by myself) S.Case Return From The Grave
Street Fighter Ex Arcade Ryu vs Cracker Jack ストリートファイターEX

Street Fighter EX is a head-to-head fighting game with 3D graphics, originally released as a coin-operated arcade game for the Sony ZN hardware in 1996. It is a spin-off of the Street Fighter series co-produced by Capcom with Arika and was the first game in the series to feature polygon graphics. It was followed by an updated arcade version titled Street Fighter EX Plus, as well as a PlayStation-exclusive home version titled Street Fighter EX Plus α, both released in 1997. Gameplay Info The Street Fighter EX fighting system uses fighting systems of the Street Fighter II and Street Fighter Alpha series. In many ways, EX still plays like a 2D fighting game, but the linear plane in which characters fight often changes along a 3D battleground. The game uses special moves and super combos familiar or similar to previous games in the series. Like in Alpha and Darkstalkers, the super combo gauge, used to do Super Combos and other moves, was divided into three levels. The game introduces various new features to enhance the player's combat choices. Aside from throwing the opponent or wearing away their life by using special moves to drain it, another way to fight blocking is the "Guard Break". The Guard Break is a move that, if it connects with the blocking opponent, breaks the block and makes the opponent dizzy. The Guard Break can be used at any time with one level of the super combo gauge. In EX3, The Guard Break is changed into the Surprise Blow, which still stuns enemies on <b>...</b>
HD Mortal Kombat 9 - E3 2010 - Combo Special Move Compilation - 720p

www.megaupload.com Due to various reasons I audioswapped the video. People looking for the original vid + music can download it @ the link in the beginning of the post. This is a compilation from one of the demos the creators did for Gamespot, all the good combos, specials, fatalities shown are in this video. Just something I made with like 5 minutes worth of quick editing. Source vid: Gamespot live E3 demo Edit: Oh wow, I did not expect this to get this popular, I know it's not a lot of hits for youtube, but even this many amount of hits are a lot for my vids. Anyways, for some more info, the game is not called Mortal Kombat 9, they're most likely just going to call it Mortal Kombat and reboot the franchise. It is set to release in March 2011. There are going to be 26 characters + one slot for DLC which can hold as many characters the devs want there to be. This is not related to that short film that was released a little while ago, that was a fan-made project without any official involvement. The game is being handled by Ed Boon (the original creator), so even though Midway is gone now, it doesn't mean the game won't retain the original feeling. They are going for a true fighting system with every character feeling different, but still retaining the original feeling. They are aiming for it to be balanced, like a true fighter. The game is going to release on ps3, and 360. No word on a PC or Wii release.
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SplitPlaythru: Eternal Sonata (EX 12) Jazz's special attacks

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Eternal Sonata split infinity splitinfinity splitplaythru walkthrough babes Playthru
Naruto Shippuuden Gekitou Ninja Taisen EX Wii Gameplay Video

Tomy broadcasted a 4 minute gameplay footage for Wii Naruto Shippuuden Gekitou Ninja Taisen EX a week before the release. The video shows some of the characters special moves and the motion for Naruto's aerial Rasengan combo. Naruto Shippuuden: Gekitou Ninja Taisen EX Manufacturer: Takara Tomy Platform: Nintendo Wii Genre: FIG Sale day: Feb 22, 07 Price: 6800yen
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KOF XIII Official Intro

The King of Fighters XIII is the next installment in The King of Fighters series and will conclude the Ash saga which started in The King of Fighters 2003. The theme for this title is "KOF-ism" or getting back to the heart of the series. The main objective of the game's new features is to appeal to the audience that prefers quick combos. The game's arcade release is scheduled for July 14, 2010. Eisuke Ogura returns to do the character illustrations. The game is also present at E3 2010, confirming that the game will be available for the PlayStation 3 and Xbox 360. Know Info * Specials can have a "normal" or "stronger" version for each character. The stronger version of special attacks is called EX Special Move and EX Super Special Move respectively. EX attacks can perform tasks such as adding an extra frame of invincibility, boosting the normal attack speed, adding more hits, and can add other factors to a character's techniques. The cost for this technique is a partial drain of their power gauge. * A feature called the "Triple Cancel" allows players to unlimitedly cancel their character's moves to their whim. The ability to do so relies on the "Hyper Drive Gauge" that's above the power gauge, gradually draining it as the players cancel their moves. * "Hyper Drive Mode" is a tricky feature that can only be done once the Hyper Drive Gauge is at maximum. It's possible for players to perform an unlimited amount of Triple Cancels at the precise moment the gauge is filled <b>...</b>
Naruto Shippuden Gekitou Ninja Taisen Special Wii: Itachi's 5 Special Jutsu Moves

In the Naruto Shippuden: Gekitou Ninja Taisen Special characters like Itachi have all their specials added to them. Itachi has 5 Special Moves in this game. They are Tsukuyomi Amaterasu Black Fire Susanoo which drains your life bar down to one hit. Fire Release: Great Fireball Technique In the Air Dusk Crow Genjutsu. You know the one where he turns to crows. Then great sword swipe.
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Street Fighter IV 4 PC version Ken Purple Special Move Color Mod

Street Fighter IV 4 PC version Ken Purple Special Move Color Mod
Street Fighter IV PC version Playthrough with Ken SF SF4 SFIV Gameplay Akuma Abel Gouki Gouken Sakura Ryu M. Bison Balrog Vega El Fuerte Zangief Blanka Chun Li Crimson Viper Rufus Seth Sagat E. Honda Dhalism Cammy Fei Long Raging Demon EX Shun Goku Satsu Walkthrough Arcade ending credits Santora 2007
OpenBor Final Street Fighter Guy moves

HI everyone, I finally finished the Guy gameplay video from Final Street Fighter Mod. The game is still in WIP and could change in the final version. Chain Combos, Special Attacks, and Super Arts, Cancels etc are presented on this video. the most large of the attacks have weak, strong, and Ex moves, and could be cancelable for some of them. Here is infinite energy but i'll add MP rate for every EX moves and Super Arts. The Shadowtrails are still missing but i'll add a script when my friends will have time to help me. :) Next character will be Cody but i have a lot of graphical work on him before to present his gameplay Video. Thanks for watching. Yota.
openbor Drawmethod Final Street Fighter Guy Ken Ryu Third Strike yota yotatouch
special moves of little fighter 4 turbo

damm it! I apologize for not knowing, that I were not allowed to use the song "forgotten" from linking park, so youtube forced me to take another song(they took all my 3 songs). well... and that's the anoying result... now, see amazing moves of each fighter in lf4turbo. if you want to download it, use the direct link: www.megaupload.com and please visit my german homepage: www.littlefighter-world.de.tl (yeah, i'm german) all moves are written in the lf4t-readme-dat, except firce. for getting all fighters, type lf2.net
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Street Fighter X Tekken - Battle System Breakdown

Street Fighter X Tekken's Battle System Breakdown. Tip for Gem System, Activating Gems, Launchers, Cross Rush, Super Charge, Cross Cancel, EX Special Moves, Switch Cancel, Super Arts, Cross Arts, Cross Assault, Pandora. and, Inroduced for PS Vita Version. (Provider : SCEK)
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SSF4 - Ryu's Easy FADC Combos breakdown

FADC - Focus Attack Dash Cancel - How is it performed? Press MP+MK while performing a special move , your character will cancel that move into a focus attack , then quickly perform a dash (press Fwd, Fwd or back,back on your controller) and he/she will dash forward canceling the special move. - Why this video? This video somewhat explains and shows how to use the FADC mechanics and how to mix it up for flashy combos. These combos are fairly simple, with some practice you will be pulling them off in your sleep. These combos were performed using a six axis PS3 controller...ideal for people who play on a standard controller. - Why Ryu? If you are a beginner Ryu is an excellent character to start with. He's balanced overall with a few tricks up his sleeve. - This is pretty basic, I can pull off a much better combo! Its supposed to be basic, and sure you can pull off better combos. This is just a tutorial to show how to effectively use the FADC mechanics. I was personally never good with P linking. So I used a pretty basic base combo to launch FADCs with. These combos only get you ready for better ones that you may make yourself. Enjoy the Anti-Air demonstration at the end. Last but not least... Thank you for watching, I dont own any of the video or audio content used in this video. All rights belong to their respective owners.
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Street Fighter IV : Gouken Moves Exhibition

WATCH IN HIGH QUALITY. Finally our prayers were answered. The legendary world warrior Gouken, master of Ryu and Ken said to be dead is alive and well. Behold the ULTIMATE STREET FIGHTER. GOUKEN Special Moves, Ex moves , Super combo and Ultra Combo in Street Fighter IV.
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SSF4 Combo Challenge 02: Four of a Kind- Akuma Tatsumaki Zankukyaku

All special moves in SSF4 have four different versions: light, medium, hard, and EX. Challenge: Combo all four forms of any special move. Rule #1: Start from 0 stun. (If you intend to dizzy the opponent, that is.) Rule #2: Obey gauge limits. (Set SC Gauge to Refilll but use only 4 stocks. If you plan on building enough meter to use 5 or more bars, set SC Gauge to Normal or Max Start so we can verify your method. Keep in mind that super meter charges slower during combos.) Rule #3: Choose a special without an accepted solution. (Look through all existing submissions to make sure that special move hasn't already been addressed. Don't worry, if two people independently utilize the same move within hours of each other, i'll accept both.) Hard Mode: Do not dizzy the dummy character. (If any particular special move already has a dizzy-based response, i'll still accept unique non-dizzy solutions.) j.HK s.HP Medium Tatsu FADC cr.LP s.HP EX Tatsu Light. Tatsu Heavy Tatsu
Touhoumon Elite 4 (Second Run): Lance

I wonder if I should have trained my Lv51 Cirno since she's got Hail and Blizzard... a Lv60 EX Cirno would have made things a hell lot easier against Lance. Damn... it's not as though Youmu was useful. I should have replaced her with the strongest... oh well. Lance Lv71 EX Tokiko (Normal/Flying) Lv69 EX Iku (Electric/Dragon) Lv69 EX Tokiko (Normal/Flying) Lv73 EX Kanako (Electric) Lv75 EX Iku (Electric/Dragon) I used: Lv60 EX Marisa Lv59 EX Alice Lv56 Yumemi Lv53 EX Yuyuko Well, the only Touhoumon in my party faster than the Tokiko was Marisa, so I had to use her as to avoid being EQ'd to death. Yay~ From there on... it was kinda hard. I was expecting Lance to only have special moves, which is why I was having Alice buff herself with Calm Mind, sadly... Iku had Hyper Beam which pretty much screwed over my plan of having Alice take down the last 3. Well, the Hyper Beam allowed Yumemi to use Ice Beam twice without dying to a Surf attack, so I'm not complaining. Kanako was relatively easy. I got lucky with Tiny Spring since it buffed me twice. That made Yuyuko faster than the Lv75 Iku and able to survive more than one hit. Frankly, I should have used Dream Eater twice after that Solar Beam to kill Iku faster, but it still worked out in the end thanks to a good old freeze.
Street Fighter 4 - iPhone | iPod touch - C. Viper gameplay footage official video game trailer

Street Fighter 4 brings the legendary fighting series to iPhone and iPod touch in uncompromising glory, played in the classic Street Fighter 2D perspective with additional 3D camera flourishes. A unique four-button control system has been created, with a host of new special moves and features integrated into the gameplay system. Play as eight Street Fighter favorites - Ryu, Ken, M. Bison, Chun-Li, Guile, Dhalsim, Abel and Blanka - with Unique Attacks, Special Moves, EX Moves, Super Combos and Ultra Combos. Play head-to-head with a friend via Bluetooth. www.capcom.com Please don't forget to SUBSCRIBE to www.youtube.com - Rapid firing the latest game news, trailers, screens and art that true players don't wanna miss out on.
Street Fighter 4 Street Fighter IV SF4 SFIV Capcom iphone ipod touch Apple App Store itunes 2D 3D 3G 3GS Abel action anime arcade attack Bison Blanka Bluetooth boss cheats Chun-Li clip combos demo Dhalsim Dojo D-pad EX fight footage free game gameplay Guile head-to-head help hints hit Japanese karate Ken kick manga moves movie music new news official preview punch retro review Ryu soundtrack special super ultra tips Tournament trailer Training Room tricks tutorial video Visual Pad mrplayerism Mr Playerism
My Guile Combos Revamped

Requested by friends. Note that I am not posing as a pro! I am far from it Here are the FAQs they ask all the time! Q:How can you beat us so badly with Guile? He's only got two moves!?! A:Two special moves, his normal moveset is good. and besides stop jumping at me! Q: Why don't you super when you play? A: I barely super cuz it's weak. Guile's EX moves are way better. Two EX somersault = dmg of super, plus just as good priority. But the Super is good for when your enemy is in the air (Ultra would be blocked if they are dropping) and as a reversal when you got an opening. But other than that save your EX meter. Also faster to chip with super than ultra. Q:Why don't you combo like this when you play? A: Damage scaling in SFIV. Longer combo, less damage. Also risky, one lil messup and the combo's done. Q: How come you don't have to charge for 2 secs? A: Yes I do, I use a technique called pre-charging which is right after I Sonic boom or Somersault I immediately charge for the next one. and also the charge is keep through anything. Q: For the Ultra reverse I just do my ultra right after my opponent's comes out right? A: Not exactly. You should start inputting the command just b4 their ultra goes off. Also the timing to reverse each ultra is different, in the ones shown I tried to get as close to the "perfect" range and timing. But I only know the timings for Guile don't know about the others. Q: I can't quite seem to pull off the Super to Ultra link. A: Assuming you've <b>...</b>
Dissidia 012 Prishe Revealed

We know she was known to be in the game about a month or so ago but still. Her combat style is Combo Maker, described as freely combining moves and chaining them into special attacks. She attacks using a combination of White Magic and Monk Weapon Skills, such as Howling Fist and Backhand Blow for Bravery Attacks, and her two trademark moves from Final Fantasy XI, Auroral Uppercut and Nullifying Dropkick, as HP Attacks. Her EX Mode, Two-hour Ability, gives her both Regen and the ability "Hundred Fists," the two-hour ability for Monks in Final Fantasy XI. Her EX Burst is Shining Five.
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Street Fighter III 2nd Impact gameplay (Arcade)

A significant technical addition to the games was "parrying" (referred in the Japanese version as "blocking"; in Japan blocking an attack is referred as "guarding") such that the player performing a successful parry has no "block stun". After blocking an attack, the defending player enters a brief period of block stun where they cannot immediately react with any hostile actions. However, as a defensive action, a "Red Parry" (a parry executed during block stun) can be attempted should the attacker continue their barrage of attacks. Parrying defends against the block damage normally inflicted when blocking opponent's special attacks and Super Arts. Although reduced from its normal damage, a blocked special move or Super Art causes minuscule but noticeable block damage, allowing attackers the opportunity to at least partially punish the overly defensive player who chooses to simply block all incoming attacks, thus motivating a player to attempt a parry. Parrying's inclusion in the fighting genre allows both players to instantly wrest control of the fight's momentum, moving it away from excessive "sitting in the corner and blocking" and "attacking relentlessly" that hinders most fighting games' restrictive combat flow. The lure of a parry's potential success or failure, offers the attacking and defending players myriad options for mind games, since at any time the player's attack can be used against the player. Due to parrying's open ended nature, the player is enabled to <b>...</b>
Street Fighter III 2nd Impact Giant Attack gameplay New Generation arcade Ryu Ken Alex Oro Sean Gill Necro Dudley Elena Ibuki Akuma Gouki Hugo Rene 93 gaming
Disgaea 3 DLC 1 & DLC 2 Characters Special Moves

Showing the downloadable content 1 & 2 characters special moves
Street Fighter III: New Generation (arcade) gameplay

A significant technical addition to the games was "parrying" (referred in the Japanese version as "blocking"; in Japan blocking an attack is referred as "guarding") such that the player performing a successful parry has no "block stun". After blocking an attack, the defending player enters a brief period of block stun where they cannot immediately react with any hostile actions. However, as a defensive action, a "Red Parry" (a parry executed during block stun) can be attempted should the attacker continue their barrage of attacks. Parrying defends against the block damage normally inflicted when blocking opponent's special attacks and Super Arts. Although reduced from its normal damage, a blocked special move or Super Art causes minuscule but noticeable block damage, allowing attackers the opportunity to at least partially punish the overly defensive player who chooses to simply block all incoming attacks, thus motivating a player to attempt a parry. Parrying's inclusion in the fighting genre allows both players to instantly wrest control of the fight's momentum, moving it away from excessive "sitting in the corner and blocking" and "attacking relentlessly" that hinders most fighting games' restrictive combat flow. The lure of a parry's potential success or failure, offers the attacking and defending players myriad options for mind games, since at any time the player's attack can be used against the player. Due to parrying's open ended nature, the player is enabled to <b>...</b>
Street Fighter III New Generation arcade gameplay Ryu Ken Alex Oro Sean Gill Necro Dudley Elena Ibuki Rene 93 gaming
Street Fighter III: Third Strike (arcade) gameplay

A significant technical addition to the games was "parrying" (referred in the Japanese version as "blocking"; in Japan blocking an attack is referred as "guarding") such that the player performing a successful parry has no "block stun". After blocking an attack, the defending player enters a brief period of block stun where they cannot immediately react with any hostile actions. However, as a defensive action, a "Red Parry" (a parry executed during block stun) can be attempted should the attacker continue their barrage of attacks. Parrying defends against the block damage normally inflicted when blocking opponent's special attacks and Super Arts. Although reduced from its normal damage, a blocked special move or Super Art causes minuscule but noticeable block damage, allowing attackers the opportunity to at least partially punish the overly defensive player who chooses to simply block all incoming attacks, thus motivating a player to attempt a parry. Parrying's inclusion in the fighting genre allows both players to instantly wrest control of the fight's momentum, moving it away from excessive "sitting in the corner and blocking" and "attacking relentlessly" that hinders most fighting games' restrictive combat flow. The lure of a parry's potential success or failure, offers the attacking and defending players myriad options for mind games, since at any time the player's attack can be used against the player. Due to parrying's open ended nature, the player is enabled to <b>...</b>
Street Fighter III New Generation arcade gameplay Ryu Ken Alex Oro Sean Gill Necro Dudley Elena Ibuki Akuma Gouki Hugo Rene 93 gaming
SSF4 Combo Challenge 02: Four of a Kind: Cody (Criminal Upper, normal)

My submission for Maj's Four of a Kind Challenge: sonichurricane.com While attemping this (it took me a very long time), I found out that it is very easy to set up the meaty cl.hp on Akuma. However, EX Criminal Upper doesn't combo from LP Criminal Upper for some reason? I was going to try this combo on Akuma (using cl.lp, cl.mp, cr.hp after the HP CU FADC for the extra stun, not sure if it would have worked), but since I couldn't link EX CU after LP CU, I gave up and decided to use Seth as my dummy. Also, YouTube is silly and won't accept my (previously working) mkvs anymore, so I had to upload this as an avi (ewwwwww) Details (from the page above) "All special moves in SSF4 have four different versions: light, medium, hard, and EX. Challenge: Combo all four forms of any special move. Rule #1: Start from 0 stun. (If you intend to dizzy the opponent, that is.) Rule #2: Obey gauge limits. (Set SC Gauge to Refilll but use only 4 stocks. If you plan on building enough meter to use 5 or more bars, set SC Gauge to Normal or Max Start so we can verify your method. Keep in mind that super meter charges slower during combos.) Rule #3: Choose a special without an accepted solution. (Look through all existing responses to make sure that special move hasn't already been addressed. Don't worry, if two people independently submit the same move within hours of each other, i'll accept both.)"












